blob: 4a2400eb6a66becb1ebd3d2a5900d48c458b308a [file] [log] [blame]
// Copyright 2023 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/tint/ir/transform/shader_io_spirv.h"
#include <memory>
#include <utility>
#include "src/tint/ir/builder.h"
#include "src/tint/ir/module.h"
#include "src/tint/type/array.h"
#include "src/tint/type/struct.h"
TINT_INSTANTIATE_TYPEINFO(tint::ir::transform::ShaderIOSpirv);
using namespace tint::builtin::fluent_types; // NOLINT
using namespace tint::number_suffixes; // NOLINT
namespace tint::ir::transform {
ShaderIOSpirv::ShaderIOSpirv() = default;
ShaderIOSpirv::~ShaderIOSpirv() = default;
namespace {
/// PIMPL state for the parts of the shader IO transform specific to SPIR-V.
/// For SPIR-V, we split builtins and locations into two separate structures each for input and
/// output, and declare global variables for them. The wrapper entry point then loads from and
/// stores to these variables.
/// We also modify the type of the SampleMask builtin to be an array, as required by Vulkan.
struct StateImpl : ShaderIO::BackendState {
/// The global variable for input builtins.
Var* builtin_input_var = nullptr;
/// The global variable for input locations.
Var* location_input_var = nullptr;
/// The global variable for output builtins.
Var* builtin_output_var = nullptr;
/// The global variable for output locations.
Var* location_output_var = nullptr;
/// The member indices for inputs.
utils::Vector<uint32_t, 4> input_indices;
/// The member indices for outputs.
utils::Vector<uint32_t, 4> output_indices;
/// Constructor
/// @copydoc ShaderIO::BackendState::BackendState
using ShaderIO::BackendState::BackendState;
/// Destructor
~StateImpl() override {}
/// Split the members listed in @p entries into two separate structures for builtins and
/// locations, and make global variables for them. Record the new member indices in @p indices.
/// @param builtin_var the generated global variable for builtins
/// @param location_var the generated global variable for locations
/// @param indices the new member indices
/// @param entries the entries to split
/// @param addrspace the address to use for the global variables
/// @param access the access mode to use for the global variables
/// @param name_suffix the suffix to add to struct and variable names
void MakeStructs(Var*& builtin_var,
Var*& location_var,
utils::Vector<uint32_t, 4>* indices,
utils::Vector<type::Manager::StructMemberDesc, 4>& entries,
builtin::AddressSpace addrspace,
builtin::Access access,
const char* name_suffix) {
// Build separate lists of builtin and location entries and record their new indices.
uint32_t next_builtin_idx = 0;
uint32_t next_location_idx = 0;
utils::Vector<type::Manager::StructMemberDesc, 4> builtin_members;
utils::Vector<type::Manager::StructMemberDesc, 4> location_members;
for (auto io : entries) {
if (io.attributes.builtin) {
// SampleMask must be an array for Vulkan.
if (io.attributes.builtin.value() == builtin::BuiltinValue::kSampleMask) {
io.type = ty.array<u32, 1>();
}
builtin_members.Push(io);
indices->Push(next_builtin_idx++);
} else {
location_members.Push(io);
indices->Push(next_location_idx++);
}
}
// Declare the structs and variables if needed.
auto make_struct = [&](auto& members, const char* iotype) {
auto name = ir->NameOf(func).Name() + iotype + name_suffix;
auto* str = ty.Struct(ir->symbols.New(name + "Struct"), std::move(members));
auto* var = b.Var(name, ty.ptr(addrspace, str, access));
str->SetStructFlag(type::kBlock);
b.RootBlock()->Append(var);
return var;
};
if (!builtin_members.IsEmpty()) {
builtin_var = make_struct(builtin_members, "_Builtin");
}
if (!location_members.IsEmpty()) {
location_var = make_struct(location_members, "_Location");
}
}
/// @copydoc ShaderIO::BackendState::FinalizeInputs
utils::Vector<FunctionParam*, 4> FinalizeInputs() override {
MakeStructs(builtin_input_var, location_input_var, &input_indices, inputs,
builtin::AddressSpace::kIn, builtin::Access::kRead, "Inputs");
return utils::Empty;
}
/// @copydoc ShaderIO::BackendState::FinalizeOutputs
Value* FinalizeOutputs() override {
MakeStructs(builtin_output_var, location_output_var, &output_indices, outputs,
builtin::AddressSpace::kOut, builtin::Access::kWrite, "Outputs");
return nullptr;
}
/// @copydoc ShaderIO::BackendState::GetInput
Value* GetInput(Builder& builder, uint32_t idx) override {
// Load the input from the global variable declared earlier.
auto* ptr = ty.ptr(builtin::AddressSpace::kIn, inputs[idx].type, builtin::Access::kRead);
Access* from = nullptr;
if (inputs[idx].attributes.builtin) {
if (inputs[idx].attributes.builtin.value() == builtin::BuiltinValue::kSampleMask) {
// SampleMask becomes an array for SPIR-V, so load from the first element.
from = builder.Access(ptr, builtin_input_var, u32(input_indices[idx]), 0_u);
} else {
from = builder.Access(ptr, builtin_input_var, u32(input_indices[idx]));
}
} else {
from = builder.Access(ptr, location_input_var, u32(input_indices[idx]));
}
return builder.Load(from)->Result();
}
/// @copydoc ShaderIO::BackendState::SetOutput
void SetOutput(Builder& builder, uint32_t idx, Value* value) override {
// Store the output to the global variable declared earlier.
auto* ptr = ty.ptr(builtin::AddressSpace::kOut, outputs[idx].type, builtin::Access::kWrite);
Access* to = nullptr;
if (outputs[idx].attributes.builtin) {
if (outputs[idx].attributes.builtin.value() == builtin::BuiltinValue::kSampleMask) {
// SampleMask becomes an array for SPIR-V, so store to the first element.
to = builder.Access(ptr, builtin_output_var, u32(output_indices[idx]), 0_u);
} else {
to = builder.Access(ptr, builtin_output_var, u32(output_indices[idx]));
}
} else {
to = builder.Access(ptr, location_output_var, u32(output_indices[idx]));
}
builder.Store(to, value);
}
};
} // namespace
std::unique_ptr<ShaderIO::BackendState> ShaderIOSpirv::MakeBackendState(Module* mod,
Function* func) const {
return std::make_unique<StateImpl>(mod, func);
}
} // namespace tint::ir::transform