| // Copyright 2023 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_TINT_IR_TRANSFORM_SHADER_IO_SPIRV_H_ |
| #define SRC_TINT_IR_TRANSFORM_SHADER_IO_SPIRV_H_ |
| |
| #include "src/tint/ir/transform/shader_io.h" |
| |
| #include <memory> |
| |
| namespace tint::ir::transform { |
| |
| /// ShaderIOSpirv is the subclass of the ShaderIO transform used for the SPIR-V backend. |
| class ShaderIOSpirv final : public utils::Castable<ShaderIOSpirv, ShaderIO> { |
| public: |
| /// Constructor |
| ShaderIOSpirv(); |
| /// Destructor |
| ~ShaderIOSpirv() override; |
| |
| /// @copydoc ShaderIO::MakeBackendState |
| std::unique_ptr<ShaderIO::BackendState> MakeBackendState(Module* mod, |
| Function* func) const override; |
| }; |
| |
| } // namespace tint::ir::transform |
| |
| #endif // SRC_TINT_IR_TRANSFORM_SHADER_IO_SPIRV_H_ |