)]}'
{
  "commit": "12e780d709e06e895b2ffcea12a91776c7a84f01",
  "tree": "e5fab5e303be0d88a721f30513712ac0e74fbf4d",
  "parents": [
    "1954436fe28557dab8381f5b0f8ca7d68ab091c8"
  ],
  "author": {
    "name": "Bryan Bernhart",
    "email": "bryan.bernhart@intel.com",
    "time": "Thu Nov 21 18:16:02 2019 +0000"
  },
  "committer": {
    "name": "Commit Bot service account",
    "email": "commit-bot@chromium.org",
    "time": "Thu Nov 21 18:16:02 2019 +0000"
  },
  "message": "Fix D3D12 render-pass failure when GPU does not support sampling positions.\n\nIt is invalid to specify a resolve source region on GPUs that do not\nsupport sample positions. Instead, the entire region rect should be\nset to all zeros or \"empty\" to always resolve the entire region.\n\nBug: dawn:36\nChange-Id: I23575b2186bffbcb2e236988558b78f97375a126\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/13501\nReviewed-by: Austin Eng \u003cenga@chromium.org\u003e\nCommit-Queue: Bryan Bernhart \u003cbryan.bernhart@intel.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "e535a66a169254684676c1ce1544fc3469321765",
      "old_mode": 33188,
      "old_path": "src/dawn_native/d3d12/RenderPassBuilderD3D12.cpp",
      "new_id": "c6846a06cacbabb3f8c0f1e6b9bfe4b341b05eee",
      "new_mode": 33188,
      "new_path": "src/dawn_native/d3d12/RenderPassBuilderD3D12.cpp"
    }
  ]
}
