)]}'
{
  "commit": "2a49ad12f8a9bf7451cb71983647d662fbe70224",
  "tree": "2e9ddd26d07856f04d571d53c93059c4c82d1230",
  "parents": [
    "4da1efd9e45f700333c08ff282ef8602a1498fd5"
  ],
  "author": {
    "name": "William Candillon",
    "email": "wcandillon@gmail.com",
    "time": "Wed Jul 15 20:53:37 2026 -0700"
  },
  "committer": {
    "name": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "email": "dawn-scoped@luci-project-accounts.iam.gserviceaccount.com",
    "time": "Wed Jul 15 20:53:37 2026 -0700"
  },
  "message": "[dawn][metal] Allow base vertex/instance draws on the iOS Simulator\n\nThe iOS Simulator only advertises the MTLFeatureSet_iOS_GPUFamily2\nfeature set, but base vertex/instance draws execute correctly there\nbecause Metal commands are serviced by the host GPU, which always\nsupports them. The fix has been verified on the React Native WebGPU\ntest suite.\n\nBug: None\nChange-Id: I52996fc0bc521469ae73b5ebc3eb79e50fbc45e0\nReviewed-on: https://dawn-review.googlesource.com/c/dawn/+/324776\nCommit-Queue: Kai Ninomiya \u003ckainino@chromium.org\u003e\nReviewed-by: Kai Ninomiya \u003ckainino@chromium.org\u003e\nReviewed-by: Loko Kung \u003clokokung@google.com\u003e\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "6ac26158cab69b3173a2355549f6d13e61e1bc58",
      "old_mode": 33188,
      "old_path": "src/dawn/native/metal/PhysicalDeviceMTL.mm",
      "new_id": "1775aca1a2c2c68b9df8a66c7d47eaf3243867f5",
      "new_mode": 33188,
      "new_path": "src/dawn/native/metal/PhysicalDeviceMTL.mm"
    }
  ]
}
