#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std140) uniform weights_block_ubo { | |
vec2 inner; | |
uint pad; | |
uint pad_1; | |
} weights; | |
void tint_symbol() { | |
float a = weights.inner[0]; | |
} | |
void main() { | |
tint_symbol(); | |
return; | |
} |