Add check on the sample count between render pipeline and render pass
This patch adds the support of multisampling in the render pipeline and
the validations that the sample count of the render pipeline must be
equal to the ones in render pass color and depth stencil attachments.
BUG=dawn:56
TEST=dawn_unittests
Change-Id: I823c565bf9466ac6029f2797b31368bbdd6b8280
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/5622
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
diff --git a/src/dawn_native/CommandEncoder.cpp b/src/dawn_native/CommandEncoder.cpp
index 43331bc..feed603 100644
--- a/src/dawn_native/CommandEncoder.cpp
+++ b/src/dawn_native/CommandEncoder.cpp
@@ -340,8 +340,13 @@
// *sampleCount == 0 must only happen when there is no color attachment. In that case we
// do not need to validate the sample count of the depth stencil attachment.
- if (*sampleCount != 0 && (attachment->GetTexture()->GetSampleCount() != *sampleCount)) {
- return DAWN_VALIDATION_ERROR("Depth stencil attachment sample counts mismatch");
+ const uint32_t depthStencilSampleCount = attachment->GetTexture()->GetSampleCount();
+ if (*sampleCount != 0) {
+ if (depthStencilSampleCount != *sampleCount) {
+ return DAWN_VALIDATION_ERROR("Depth stencil attachment sample counts mismatch");
+ }
+ } else {
+ *sampleCount = depthStencilSampleCount;
}
DAWN_TRY(ValidateAttachmentArrayLayersAndLevelCount(attachment));
@@ -350,23 +355,23 @@
return {};
}
- MaybeError ValidateRenderPassDescriptorAndSetSize(const DeviceBase* device,
- const RenderPassDescriptor* renderPass,
- uint32_t* width,
- uint32_t* height) {
+ MaybeError ValidateRenderPassDescriptor(const DeviceBase* device,
+ const RenderPassDescriptor* renderPass,
+ uint32_t* width,
+ uint32_t* height,
+ uint32_t* sampleCount) {
if (renderPass->colorAttachmentCount > kMaxColorAttachments) {
return DAWN_VALIDATION_ERROR("Setting color attachments out of bounds");
}
- uint32_t sampleCount = 0;
for (uint32_t i = 0; i < renderPass->colorAttachmentCount; ++i) {
DAWN_TRY(ValidateRenderPassColorAttachment(device, renderPass->colorAttachments[i],
- width, height, &sampleCount));
+ width, height, sampleCount));
}
if (renderPass->depthStencilAttachment != nullptr) {
DAWN_TRY(ValidateRenderPassDepthStencilAttachment(
- device, renderPass->depthStencilAttachment, width, height, &sampleCount));
+ device, renderPass->depthStencilAttachment, width, height, sampleCount));
}
if (renderPass->colorAttachmentCount == 0 &&
@@ -584,10 +589,14 @@
uint32_t width = 0;
uint32_t height = 0;
- if (ConsumedError(ValidateRenderPassDescriptorAndSetSize(device, info, &width, &height))) {
+ uint32_t sampleCount = 0;
+ if (ConsumedError(
+ ValidateRenderPassDescriptor(device, info, &width, &height, &sampleCount))) {
return RenderPassEncoderBase::MakeError(device, this);
}
+ ASSERT(width > 0 && height > 0 && sampleCount > 0);
+
mEncodingState = EncodingState::RenderPass;
BeginRenderPassCmd* cmd = mAllocator.Allocate<BeginRenderPassCmd>(Command::BeginRenderPass);
@@ -619,6 +628,7 @@
cmd->width = width;
cmd->height = height;
+ cmd->sampleCount = sampleCount;
return new RenderPassEncoderBase(device, this, &mAllocator);
}
diff --git a/src/dawn_native/Commands.h b/src/dawn_native/Commands.h
index 92913c0..9ba5d66 100644
--- a/src/dawn_native/Commands.h
+++ b/src/dawn_native/Commands.h
@@ -81,9 +81,10 @@
bool hasDepthStencilAttachment;
RenderPassDepthStencilAttachmentInfo depthStencilAttachment;
- // Cache the width and height of all attachments for convenience
+ // Cache the width, height and sample count of all attachments for convenience
uint32_t width;
uint32_t height;
+ uint32_t sampleCount;
};
struct BufferCopy {
diff --git a/src/dawn_native/RenderPipeline.cpp b/src/dawn_native/RenderPipeline.cpp
index 12531dc..ca04eab 100644
--- a/src/dawn_native/RenderPipeline.cpp
+++ b/src/dawn_native/RenderPipeline.cpp
@@ -117,8 +117,8 @@
"Pipeline vertex stage uses inputs not in the input state");
}
- if (descriptor->sampleCount != 1) {
- return DAWN_VALIDATION_ERROR("Sample count must be one");
+ if (!IsValidSampleCount(descriptor->sampleCount)) {
+ return DAWN_VALIDATION_ERROR("Sample count is not supported");
}
if (descriptor->colorStateCount > kMaxColorAttachments) {
@@ -170,7 +170,8 @@
mIndexFormat(descriptor->indexFormat),
mInputState(descriptor->inputState),
mPrimitiveTopology(descriptor->primitiveTopology),
- mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr) {
+ mHasDepthStencilAttachment(descriptor->depthStencilState != nullptr),
+ mSampleCount(descriptor->sampleCount) {
if (mHasDepthStencilAttachment) {
mDepthStencilState = *descriptor->depthStencilState;
} else {
@@ -285,6 +286,10 @@
return false;
}
+ if (renderPass->sampleCount != mSampleCount) {
+ return false;
+ }
+
return true;
}
diff --git a/src/dawn_native/RenderPipeline.h b/src/dawn_native/RenderPipeline.h
index dd87945..c2f781e 100644
--- a/src/dawn_native/RenderPipeline.h
+++ b/src/dawn_native/RenderPipeline.h
@@ -66,6 +66,8 @@
std::bitset<kMaxColorAttachments> mColorAttachmentsSet;
bool mHasDepthStencilAttachment = false;
+
+ uint32_t mSampleCount;
};
} // namespace dawn_native
diff --git a/src/dawn_native/Texture.cpp b/src/dawn_native/Texture.cpp
index 5d21ad6..990c324 100644
--- a/src/dawn_native/Texture.cpp
+++ b/src/dawn_native/Texture.cpp
@@ -100,18 +100,13 @@
// TODO(jiawei.shao@intel.com): support more sample count.
MaybeError ValidateSampleCount(const TextureDescriptor* descriptor) {
- switch (descriptor->sampleCount) {
- case 1:
- break;
- case 4:
- if (descriptor->mipLevelCount > 1) {
- return DAWN_VALIDATION_ERROR(
- "The mipmap level count of a multisampled texture must be 1.");
- }
- break;
- default:
- return DAWN_VALIDATION_ERROR(
- "The sample count of the texture is not supported.");
+ if (!IsValidSampleCount(descriptor->sampleCount)) {
+ return DAWN_VALIDATION_ERROR("The sample count of the texture is not supported.");
+ }
+
+ if (descriptor->sampleCount > 1 && descriptor->mipLevelCount > 1) {
+ return DAWN_VALIDATION_ERROR(
+ "The mipmap level count of a multisampled texture must be 1.");
}
return {};
@@ -314,6 +309,17 @@
}
}
+ bool IsValidSampleCount(uint32_t sampleCount) {
+ switch (sampleCount) {
+ case 1:
+ case 4:
+ return true;
+
+ default:
+ return false;
+ }
+ }
+
// TextureBase
TextureBase::TextureBase(DeviceBase* device, const TextureDescriptor* descriptor)
diff --git a/src/dawn_native/Texture.h b/src/dawn_native/Texture.h
index 0c0222a..10f9849 100644
--- a/src/dawn_native/Texture.h
+++ b/src/dawn_native/Texture.h
@@ -34,6 +34,7 @@
bool TextureFormatHasDepthOrStencil(dawn::TextureFormat format);
bool IsColorRenderableTextureFormat(dawn::TextureFormat format);
bool IsDepthStencilRenderableTextureFormat(dawn::TextureFormat format);
+ bool IsValidSampleCount(uint32_t sampleCount);
static constexpr dawn::TextureUsageBit kReadOnlyTextureUsages =
dawn::TextureUsageBit::TransferSrc | dawn::TextureUsageBit::Sampled |
diff --git a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
index 810d729..61fbfb9 100644
--- a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
@@ -71,3 +71,176 @@
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
}
}
+
+/// Tests that the sample count of the render pipeline must be valid.
+TEST_F(RenderPipelineValidationTest, SampleCount) {
+ {
+ utils::ComboRenderPipelineDescriptor descriptor(device);
+ descriptor.cVertexStage.module = vsModule;
+ descriptor.cFragmentStage.module = fsModule;
+ descriptor.sampleCount = 4;
+
+ device.CreateRenderPipeline(&descriptor);
+ }
+
+ {
+ utils::ComboRenderPipelineDescriptor descriptor(device);
+ descriptor.cVertexStage.module = vsModule;
+ descriptor.cFragmentStage.module = fsModule;
+ descriptor.sampleCount = 3;
+
+ ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
+ }
+}
+
+// Tests that the sample count of the render pipeline must be equal to the one of every attachments
+// in the render pass.
+TEST_F(RenderPipelineValidationTest, SampleCountCompatibilityWithRenderPass) {
+ constexpr uint32_t kMultisampledCount = 4;
+ constexpr dawn::TextureFormat kColorFormat = dawn::TextureFormat::R8G8B8A8Unorm;
+ constexpr dawn::TextureFormat kDepthStencilFormat = dawn::TextureFormat::D32FloatS8Uint;
+
+ dawn::TextureDescriptor baseTextureDescriptor;
+ baseTextureDescriptor.size.width = 4;
+ baseTextureDescriptor.size.height = 4;
+ baseTextureDescriptor.size.depth = 1;
+ baseTextureDescriptor.arrayLayerCount = 1;
+ baseTextureDescriptor.mipLevelCount = 1;
+ baseTextureDescriptor.dimension = dawn::TextureDimension::e2D;
+ baseTextureDescriptor.usage = dawn::TextureUsageBit::OutputAttachment;
+
+ utils::ComboRenderPipelineDescriptor nonMultisampledPipelineDescriptor(device);
+ nonMultisampledPipelineDescriptor.sampleCount = 1;
+ nonMultisampledPipelineDescriptor.cVertexStage.module = vsModule;
+ nonMultisampledPipelineDescriptor.cFragmentStage.module = fsModule;
+ dawn::RenderPipeline nonMultisampledPipeline =
+ device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor);
+
+ nonMultisampledPipelineDescriptor.colorStateCount = 0;
+ nonMultisampledPipelineDescriptor.depthStencilState =
+ &nonMultisampledPipelineDescriptor.cDepthStencilState;
+ dawn::RenderPipeline nonMultisampledPipelineWithDepthStencilOnly =
+ device.CreateRenderPipeline(&nonMultisampledPipelineDescriptor);
+
+ utils::ComboRenderPipelineDescriptor multisampledPipelineDescriptor(device);
+ multisampledPipelineDescriptor.sampleCount = kMultisampledCount;
+ multisampledPipelineDescriptor.cVertexStage.module = vsModule;
+ multisampledPipelineDescriptor.cFragmentStage.module = fsModule;
+ dawn::RenderPipeline multisampledPipeline =
+ device.CreateRenderPipeline(&multisampledPipelineDescriptor);
+
+ multisampledPipelineDescriptor.colorStateCount = 0;
+ multisampledPipelineDescriptor.depthStencilState =
+ &multisampledPipelineDescriptor.cDepthStencilState;
+ dawn::RenderPipeline multisampledPipelineWithDepthStencilOnly =
+ device.CreateRenderPipeline(&multisampledPipelineDescriptor);
+
+ // It is not allowed to use multisampled render pass and non-multisampled render pipeline.
+ {
+ {
+ dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+ textureDescriptor.format = kColorFormat;
+ textureDescriptor.sampleCount = kMultisampledCount;
+ dawn::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
+ utils::ComboRenderPassDescriptor renderPassDescriptor(
+ {multisampledColorTexture.CreateDefaultTextureView()});
+
+ dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
+ renderPass.SetPipeline(nonMultisampledPipeline);
+ renderPass.EndPass();
+
+ ASSERT_DEVICE_ERROR(encoder.Finish());
+ }
+
+ {
+ dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+ textureDescriptor.sampleCount = kMultisampledCount;
+ textureDescriptor.format = kDepthStencilFormat;
+ dawn::Texture multisampledDepthStencilTexture =
+ device.CreateTexture(&textureDescriptor);
+ utils::ComboRenderPassDescriptor renderPassDescriptor(
+ {}, multisampledDepthStencilTexture.CreateDefaultTextureView());
+
+ dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
+ renderPass.SetPipeline(nonMultisampledPipelineWithDepthStencilOnly);
+ renderPass.EndPass();
+
+ ASSERT_DEVICE_ERROR(encoder.Finish());
+ }
+ }
+
+ // It is allowed to use multisampled render pass and multisampled render pipeline.
+ {
+ {
+ dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+ textureDescriptor.format = kColorFormat;
+ textureDescriptor.sampleCount = kMultisampledCount;
+ dawn::Texture multisampledColorTexture = device.CreateTexture(&textureDescriptor);
+ utils::ComboRenderPassDescriptor renderPassDescriptor(
+ {multisampledColorTexture.CreateDefaultTextureView()});
+
+ dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
+ renderPass.SetPipeline(multisampledPipeline);
+ renderPass.EndPass();
+
+ encoder.Finish();
+ }
+
+ {
+ dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+ textureDescriptor.sampleCount = kMultisampledCount;
+ textureDescriptor.format = kDepthStencilFormat;
+ dawn::Texture multisampledDepthStencilTexture =
+ device.CreateTexture(&textureDescriptor);
+ utils::ComboRenderPassDescriptor renderPassDescriptor(
+ {}, multisampledDepthStencilTexture.CreateDefaultTextureView());
+
+ dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
+ renderPass.SetPipeline(multisampledPipelineWithDepthStencilOnly);
+ renderPass.EndPass();
+
+ encoder.Finish();
+ }
+ }
+
+ // It is not allowed to use non-multisampled render pass and multisampled render pipeline.
+ {
+ {
+ dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+ textureDescriptor.format = kColorFormat;
+ textureDescriptor.sampleCount = 1;
+ dawn::Texture nonMultisampledColorTexture = device.CreateTexture(&textureDescriptor);
+ utils::ComboRenderPassDescriptor nonMultisampledRenderPassDescriptor(
+ { nonMultisampledColorTexture.CreateDefaultTextureView() });
+
+ dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ dawn::RenderPassEncoder renderPass =
+ encoder.BeginRenderPass(&nonMultisampledRenderPassDescriptor);
+ renderPass.SetPipeline(multisampledPipeline);
+ renderPass.EndPass();
+
+ ASSERT_DEVICE_ERROR(encoder.Finish());
+ }
+
+ {
+ dawn::TextureDescriptor textureDescriptor = baseTextureDescriptor;
+ textureDescriptor.sampleCount = 1;
+ textureDescriptor.format = kDepthStencilFormat;
+ dawn::Texture multisampledDepthStencilTexture =
+ device.CreateTexture(&textureDescriptor);
+ utils::ComboRenderPassDescriptor renderPassDescriptor(
+ {}, multisampledDepthStencilTexture.CreateDefaultTextureView());
+
+ dawn::CommandEncoder encoder = device.CreateCommandEncoder();
+ dawn::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
+ renderPass.SetPipeline(multisampledPipelineWithDepthStencilOnly);
+ renderPass.EndPass();
+
+ ASSERT_DEVICE_ERROR(encoder.Finish());
+ }
+ }
+}