tree: 10f2deff106eb1d8e1ac41b16fa0c2dea0e4798e
  1. d3d/
  2. d3d11/
  3. d3d12/
  4. metal/
  5. null/
  6. opengl/
  7. stream/
  8. utils/
  9. vulkan/
  10. webgpu/
  11. Adapter.cpp
  12. Adapter.h
  13. AHBFunctions.cpp
  14. AHBFunctions.h
  15. ApplyClearColorValueWithDrawHelper.cpp
  16. ApplyClearColorValueWithDrawHelper.h
  17. AsyncTask.cpp
  18. AsyncTask.h
  19. AttachmentState.cpp
  20. AttachmentState.h
  21. BackendConnection.cpp
  22. BackendConnection.h
  23. BindGroup.cpp
  24. BindGroup.h
  25. BindGroupLayout.cpp
  26. BindGroupLayout.h
  27. BindGroupLayoutInternal.cpp
  28. BindGroupLayoutInternal.h
  29. BindGroupTracker.h
  30. BindingInfo.cpp
  31. BindingInfo.h
  32. BlitBufferToDepthStencil.cpp
  33. BlitBufferToDepthStencil.h
  34. BlitBufferToTexture.cpp
  35. BlitBufferToTexture.h
  36. BlitColorToColorWithDraw.cpp
  37. BlitColorToColorWithDraw.h
  38. BlitDepthToDepth.cpp
  39. BlitDepthToDepth.h
  40. BlitTextureToBuffer.cpp
  41. BlitTextureToBuffer.h
  42. Blob.cpp
  43. Blob.h
  44. BlobCache.cpp
  45. BlobCache.h
  46. BuddyAllocator.cpp
  47. BuddyAllocator.h
  48. BuddyMemoryAllocator.cpp
  49. BuddyMemoryAllocator.h
  50. Buffer.cpp
  51. Buffer.h
  52. BUILD.gn
  53. CachedObject.cpp
  54. CachedObject.h
  55. CacheKey.cpp
  56. CacheKey.h
  57. CacheRequest.cpp
  58. CacheRequest.h
  59. CacheResult.h
  60. CallbackTaskManager.cpp
  61. CallbackTaskManager.h
  62. ChainUtils.h
  63. ChainUtilsImpl.inl
  64. CMakeLists.txt
  65. CommandAllocator.cpp
  66. CommandAllocator.h
  67. CommandBuffer.cpp
  68. CommandBuffer.h
  69. CommandBufferStateTracker.cpp
  70. CommandBufferStateTracker.h
  71. CommandEncoder.cpp
  72. CommandEncoder.h
  73. Commands.cpp
  74. Commands.h
  75. CommandValidation.cpp
  76. CommandValidation.h
  77. CompilationMessages.cpp
  78. CompilationMessages.h
  79. ComputePassEncoder.cpp
  80. ComputePassEncoder.h
  81. ComputePipeline.cpp
  82. ComputePipeline.h
  83. CopyTextureForBrowserHelper.cpp
  84. CopyTextureForBrowserHelper.h
  85. CreatePipelineAsyncEvent.cpp
  86. CreatePipelineAsyncEvent.h
  87. dawn_platform.h
  88. DawnNative.cpp
  89. Device.cpp
  90. Device.h
  91. DynamicUploader.cpp
  92. DynamicUploader.h
  93. EncodingContext.cpp
  94. EncodingContext.h
  95. EnumClassBitmasks.h
  96. EnumMaskIterator.h
  97. Error.cpp
  98. Error.h
  99. ErrorData.cpp
  100. ErrorData.h
  101. ErrorInjector.cpp
  102. ErrorInjector.h
  103. ErrorScope.cpp
  104. ErrorScope.h
  105. ErrorSink.h
  106. EventManager.cpp
  107. EventManager.h
  108. ExecutionQueue.cpp
  109. ExecutionQueue.h
  110. ExternalTexture.cpp
  111. ExternalTexture.h
  112. Features.cpp
  113. Features.h
  114. Format.cpp
  115. Format.h
  116. Forward.h
  117. ImmediateConstantsLayout.h
  118. ImmediateConstantsTracker.cpp
  119. ImmediateConstantsTracker.h
  120. IndirectDrawMetadata.cpp
  121. IndirectDrawMetadata.h
  122. IndirectDrawValidationEncoder.cpp
  123. IndirectDrawValidationEncoder.h
  124. Instance.cpp
  125. Instance.h
  126. IntegerTypes.h
  127. InternalPipelineStore.cpp
  128. InternalPipelineStore.h
  129. Limits.cpp
  130. Limits.h
  131. ObjectBase.cpp
  132. ObjectBase.h
  133. ObjectContentHasher.cpp
  134. ObjectContentHasher.h
  135. OWNERS
  136. PassResourceUsage.h
  137. PassResourceUsageTracker.cpp
  138. PassResourceUsageTracker.h
  139. PerStage.cpp
  140. PerStage.h
  141. PhysicalDevice.cpp
  142. PhysicalDevice.h
  143. Pipeline.cpp
  144. Pipeline.h
  145. PipelineCache.cpp
  146. PipelineCache.h
  147. PipelineLayout.cpp
  148. PipelineLayout.h
  149. PooledResourceMemoryAllocator.cpp
  150. PooledResourceMemoryAllocator.h
  151. ProgrammableEncoder.cpp
  152. ProgrammableEncoder.h
  153. QueryHelper.cpp
  154. QueryHelper.h
  155. QuerySet.cpp
  156. QuerySet.h
  157. Queue.cpp
  158. Queue.h
  159. RenderBundle.cpp
  160. RenderBundle.h
  161. RenderBundleEncoder.cpp
  162. RenderBundleEncoder.h
  163. RenderEncoderBase.cpp
  164. RenderEncoderBase.h
  165. RenderPassEncoder.cpp
  166. RenderPassEncoder.h
  167. RenderPassWorkaroundsHelper.cpp
  168. RenderPassWorkaroundsHelper.h
  169. RenderPipeline.cpp
  170. RenderPipeline.h
  171. ResourceHeap.h
  172. ResourceHeapAllocator.h
  173. ResourceMemoryAllocation.cpp
  174. ResourceMemoryAllocation.h
  175. RingBufferAllocator.cpp
  176. RingBufferAllocator.h
  177. Sampler.cpp
  178. Sampler.h
  179. ScratchBuffer.cpp
  180. ScratchBuffer.h
  181. Serializable.h
  182. ShaderModule.cpp
  183. ShaderModule.h
  184. SharedBufferMemory.cpp
  185. SharedBufferMemory.h
  186. SharedFence.cpp
  187. SharedFence.h
  188. SharedResourceMemory.cpp
  189. SharedResourceMemory.h
  190. SharedTextureMemory.cpp
  191. SharedTextureMemory.h
  192. SpirvValidation.cpp
  193. SpirvValidation.h
  194. Subresource.cpp
  195. Subresource.h
  196. SubresourceStorage.h
  197. Surface.cpp
  198. Surface.h
  199. Surface_metal.mm
  200. SwapChain.cpp
  201. SwapChain.h
  202. SystemEvent.cpp
  203. SystemEvent.h
  204. SystemHandle.cpp
  205. SystemHandle.h
  206. Texture.cpp
  207. Texture.h
  208. TintUtils.cpp
  209. TintUtils.h
  210. ToBackend.h
  211. Toggles.cpp
  212. Toggles.h
  213. UsageValidationMode.h
  214. ValidationUtils.cpp
  215. ValidationUtils.h
  216. VisitableMembers.h
  217. WaitAnySystemEvent.h
  218. WaitListEvent.cpp
  219. WaitListEvent.h
  220. webgpu_absl_format.cpp
  221. webgpu_absl_format.h
  222. X11Functions.cpp
  223. X11Functions.h