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// Copyright 2018 The Dawn & Tint Authors
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef SRC_DAWN_NATIVE_VULKAN_SHADERMODULEVK_H_
#define SRC_DAWN_NATIVE_VULKAN_SHADERMODULEVK_H_
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <utility>
#include <vector>
#include "dawn/common/HashUtils.h"
#include "dawn/common/vulkan_platform.h"
#include "dawn/native/Error.h"
#include "dawn/native/ShaderModule.h"
#include "partition_alloc/pointers/raw_ptr.h"
namespace dawn::native {
struct ProgrammableStage;
namespace vulkan {
class Device;
class PipelineLayout;
class ShaderModule final : public ShaderModuleBase {
public:
struct ModuleAndSpirv {
VkShaderModule module;
std::vector<uint32_t> spirv;
bool hasInputAttachment;
};
static ResultOrError<Ref<ShaderModule>> Create(
Device* device,
const UnpackedPtr<ShaderModuleDescriptor>& descriptor,
const std::vector<tint::wgsl::Extension>& internalExtensions);
// Caller is responsible for destroying the `VkShaderModule` returned.
ResultOrError<ModuleAndSpirv> GetHandleAndSpirv(SingleShaderStage stage,
const ProgrammableStage& programmableStage,
const PipelineLayout* layout,
bool emitPointSize,
const ImmediateConstantMask& pipelineMask);
private:
ShaderModule(Device* device,
const UnpackedPtr<ShaderModuleDescriptor>& descriptor,
std::vector<tint::wgsl::Extension> internalExtensions);
~ShaderModule() override;
};
} // namespace vulkan
} // namespace dawn::native
#endif // SRC_DAWN_NATIVE_VULKAN_SHADERMODULEVK_H_