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BufferAllocatedSizeTests.cpp
D3D11BufferTests.cpp
D3D11MultithreadTests.cpp
D3D11ShaderCachingTests.cpp
D3D12DescriptorHeapTests.cpp
D3D12ResidencyTests.cpp
D3D12ResourceHeapTests.cpp
EGLImageWrappingTests.cpp
GLTextureWrappingTests.cpp
GPUTimestampCalibrationTests.cpp
GPUTimestampCalibrationTests.h
GPUTimestampCalibrationTests_D3D12.cpp
GPUTimestampCalibrationTests_Metal.mm
ImmediateConstantOffsetTests.cpp
InternalResolveAttachmentSampleTypeTests.cpp
InternalResourceUsageTests.cpp
InternalStorageBufferBindingTests.cpp
MetalAutoreleasePoolTests.mm
MetalBackendTests.cpp
QueryInternalShaderTests.cpp
ShaderModuleTests.cpp
SharedBufferMemoryTests.cpp
SharedBufferMemoryTests.h
SharedBufferMemoryTests_win.cpp
SharedTextureMemoryTests.cpp
SharedTextureMemoryTests.h
SharedTextureMemoryTests_android.cpp
SharedTextureMemoryTests_apple.mm
SharedTextureMemoryTests_dmabuf.cpp
SharedTextureMemoryTests_opaquefd.cpp
SharedTextureMemoryTests_win.cpp
SharedTextureMemoryTests_win_d3d12.cpp
VulkanErrorInjectorTests.cpp
VulkanImageWrappingTests.cpp
VulkanImageWrappingTests.h
VulkanImageWrappingTests_DmaBuf.cpp
VulkanImageWrappingTests_DmaBuf.h
VulkanImageWrappingTests_OpaqueFD.cpp
VulkanImageWrappingTests_OpaqueFD.h
WaitListEventTests.cpp