1. d0dd661 Implement buffer lazy initialization before CopyBufferToTexture() by Jiawei Shao · 4 years, 6 months ago
  2. 1233b66 Guard [MTLDevice recommendedMaxWorkingSetSize] only on MacOS by Austin Eng · 4 years, 6 months ago
  3. 4a4c76b Add offset argument in BufferZeroInit mapping test by Austin Eng · 4 years, 6 months ago
  4. f6e7044 Add offset and size to Get[Const]MappedRange. by Corentin Wallez · 4 years, 6 months ago
  5. 4b7ca6b Call vkFreeCommandBuffers before destroying the vkCommandPool by Austin Eng · 4 years, 6 months ago
  6. 64dd82e Remove depth sampling tests of non-normalized depth values by Austin Eng · 4 years, 6 months ago
  7. e01dd67 Make common/ compile with Emscripten by Austin Eng · 4 years, 6 months ago
  8. 7f4980e Optimizing WriteTexture offset on Vulkan by Tomek Ponitka · 4 years, 6 months ago
  9. 7365226 Changing validation order for linear texture data by Tomek Ponitka · 4 years, 6 months ago
  10. 5c89c8d Query API: ResolveQuerySet by Hao Li · 4 years, 6 months ago
  11. 77eb64e Implement buffer lazy initialization before mapping by Jiawei Shao · 4 years, 6 months ago
  12. 2733af5 Optimizing WriteTexture row pitch on Vulkan by Tomek Ponitka · 4 years, 6 months ago
  13. 450b6f4 Use MapAsync callback for server->client map callbacks. by Corentin Wallez · 4 years, 6 months ago
  14. b92a363 Vulkan: Fix MemoryServiceZirconHandle CreateImage by Austin Eng · 4 years, 6 months ago