| # Shader Module Compilation Options |
| |
| Shader module compilation options may be specified to override Dawn's default compilation behavior. |
| |
| `wgpu::ShaderModuleCompilationOptions` may be chained on `wgpu::ShaderModuleDescriptor`. If it is, |
| Dawn will use these compilation options instead of its defaults. |
| |
| ### `wgpu::ShaderModuleCompilationOptions::strictMath` |
| Enables or disables strict math. When strict math is disabled, generally the compiler will: |
| - Assume no NaNs |
| - Assume no Inf |
| - Assume no signed 0 |
| - Use multiplication by reciprocal instead of division |
| - Allow algebraic transformations according to associative and distribute properties. |
| |
| It is implemented only on Metal and D3D. |