blob: 8eb9cedb3711b43b74d67e5d07781797496c3e92 [file]
// Copyright 2024 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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// 3. Neither the name of the copyright holder nor the names of its
// contributors may be used to endorse or promote products derived from
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#include "src/tint/lang/glsl/writer/raise/texture_builtins_from_uniform.h"
#include <vector>
#include "gtest/gtest.h"
#include "src/tint/lang/core/fluent_types.h"
#include "src/tint/lang/core/ir/transform/helper_test.h"
#include "src/tint/lang/core/number.h"
#include "src/tint/lang/core/type/binding_array.h"
#include "src/tint/lang/core/type/depth_multisampled_texture.h"
#include "src/tint/lang/core/type/depth_texture.h"
#include "src/tint/lang/core/type/multisampled_texture.h"
#include "src/tint/lang/core/type/sampled_texture.h"
#include "src/tint/lang/core/type/storage_texture.h"
#include "src/tint/lang/glsl/writer/common/options.h"
using namespace tint::core::fluent_types; // NOLINT
using namespace tint::core::number_suffixes; // NOLINT
namespace tint::glsl::writer::raise {
namespace {
using GlslWriter_TextureBuiltinsFromUniformTest = core::ir::transform::TransformTest;
TEST_F(GlslWriter_TextureBuiltinsFromUniformTest, TextureNumLevels) {
auto* t = b.Var(ty.ptr(handle, ty.sampled_texture(core::type::TextureDimension::k2d, ty.f32()),
core::Access::kRead));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.ComputeFunction("main");
b.Append(func->Block(), [&] {
auto* tex = b.Load(t);
b.Let("len", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLevels, tex));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_2d<f32>, read> = var undef @binding_point(0, 0)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:texture_2d<f32> = load %1
%4:u32 = textureNumLevels %3
%len:u32 = let %4
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
TintTextureUniformData = struct @align(16) {
metadata:array<vec4<u32>, 1> @offset(0)
}
$B1: { # root
%1:ptr<uniform, TintTextureUniformData, read> = var undef @binding_point(0, 30)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:u32 = div 0u, 4u
%4:u32 = mod 0u, 4u
%5:ptr<uniform, vec4<u32>, read> = access %1, 0u, %3
%6:vec4<u32> = load %5
%7:u32 = access %6, %4
%len:u32 = let %7
ret
}
}
)";
TextureBuiltinsFromUniformOptions cfg = {{30u}, {{.offset = 0, .count = 1, .binding = {0}}}};
Run(TextureBuiltinsFromUniform, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TextureBuiltinsFromUniformTest, TextureNumSamples) {
auto* t = b.Var(ty.ptr(handle, ty.depth_multisampled_texture(core::type::TextureDimension::k2d),
core::Access::kRead));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.ComputeFunction("main");
b.Append(func->Block(), [&] {
auto* tex = b.Load(t);
b.Let("len", b.Call(ty.u32(), core::BuiltinFn::kTextureNumSamples, tex));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_depth_multisampled_2d, read> = var undef @binding_point(0, 0)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:texture_depth_multisampled_2d = load %1
%4:u32 = textureNumSamples %3
%len:u32 = let %4
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
TintTextureUniformData = struct @align(16) {
metadata:array<vec4<u32>, 1> @offset(0)
}
$B1: { # root
%1:ptr<uniform, TintTextureUniformData, read> = var undef @binding_point(0, 30)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:u32 = div 0u, 4u
%4:u32 = mod 0u, 4u
%5:ptr<uniform, vec4<u32>, read> = access %1, 0u, %3
%6:vec4<u32> = load %5
%7:u32 = access %6, %4
%len:u32 = let %7
ret
}
}
)";
TextureBuiltinsFromUniformOptions cfg = {{30u}, {{.offset = 0, .count = 1, .binding = {0}}}};
Run(TextureBuiltinsFromUniform, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TextureBuiltinsFromUniformTest, TextureNumLevelsNonZeroMetadataOffset) {
auto* t = b.Var(ty.ptr(handle, ty.sampled_texture(core::type::TextureDimension::k2d, ty.f32()),
core::Access::kRead));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.ComputeFunction("main");
b.Append(func->Block(), [&] {
auto* tex = b.Load(t);
b.Let("len", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLevels, tex));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_2d<f32>, read> = var undef @binding_point(0, 0)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:texture_2d<f32> = load %1
%4:u32 = textureNumLevels %3
%len:u32 = let %4
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
TintTextureUniformData = struct @align(16) {
metadata:array<vec4<u32>, 11> @offset(0)
}
$B1: { # root
%1:ptr<uniform, TintTextureUniformData, read> = var undef @binding_point(0, 30)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:u32 = div 42u, 4u
%4:u32 = mod 42u, 4u
%5:ptr<uniform, vec4<u32>, read> = access %1, 0u, %3
%6:vec4<u32> = load %5
%7:u32 = access %6, %4
%len:u32 = let %7
ret
}
}
)";
TextureBuiltinsFromUniformOptions cfg = {{30u}, {{.offset = 42, .count = 1, .binding = {0}}}};
Run(TextureBuiltinsFromUniform, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TextureBuiltinsFromUniformTest,
TextureNumLevelsBindindArrayAccessThroughPointer) {
auto* texture_type = ty.sampled_texture(core::type::TextureDimension::k2d, ty.f32());
auto* textures = b.Var(ty.ptr<handle>(ty.binding_array(texture_type, 3)));
textures->SetBindingPoint(0, 0);
b.ir.root_block->Append(textures);
auto* func = b.ComputeFunction("main");
b.Append(func->Block(), [&] {
auto* ptr_texture = b.Access(ty.ptr<handle>(texture_type), textures, 1_u);
auto* texture = b.Load(ptr_texture);
b.Let("len", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLevels, texture));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, binding_array<texture_2d<f32>, 3>, read> = var undef @binding_point(0, 0)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:ptr<handle, texture_2d<f32>, read> = access %1, 1u
%4:texture_2d<f32> = load %3
%5:u32 = textureNumLevels %4
%len:u32 = let %5
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
TintTextureUniformData = struct @align(16) {
metadata:array<vec4<u32>, 1> @offset(0)
}
$B1: { # root
%1:ptr<handle, binding_array<texture_2d<f32>, 3>, read> = var undef @binding_point(0, 0)
%2:ptr<uniform, TintTextureUniformData, read> = var undef @binding_point(0, 30)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%4:u32 = construct 1u
%5:u32 = add 0u, %4
%6:u32 = div %5, 4u
%7:u32 = mod %5, 4u
%8:ptr<uniform, vec4<u32>, read> = access %2, 0u, %6
%9:vec4<u32> = load %8
%10:u32 = access %9, %7
%len:u32 = let %10
ret
}
}
)";
TextureBuiltinsFromUniformOptions cfg = {{30u}, {{.offset = 0, .count = 3, .binding = {0}}}};
Run(TextureBuiltinsFromUniform, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TextureBuiltinsFromUniformTest, TextureNumLevelsBindindArrayAccessThroughValue) {
auto* texture_type = ty.sampled_texture(core::type::TextureDimension::k2d, ty.f32());
auto* textures = b.Var(ty.ptr<handle>(ty.binding_array(texture_type, 3)));
textures->SetBindingPoint(0, 0);
b.ir.root_block->Append(textures);
auto* func = b.ComputeFunction("main");
b.Append(func->Block(), [&] {
auto* textures_value = b.Load(textures);
auto* texture = b.Access(texture_type, textures_value, 1_u);
b.Let("len", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLevels, texture));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, binding_array<texture_2d<f32>, 3>, read> = var undef @binding_point(0, 0)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:binding_array<texture_2d<f32>, 3> = load %1
%4:texture_2d<f32> = access %3, 1u
%5:u32 = textureNumLevels %4
%len:u32 = let %5
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
TintTextureUniformData = struct @align(16) {
metadata:array<vec4<u32>, 1> @offset(0)
}
$B1: { # root
%1:ptr<handle, binding_array<texture_2d<f32>, 3>, read> = var undef @binding_point(0, 0)
%2:ptr<uniform, TintTextureUniformData, read> = var undef @binding_point(0, 30)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%4:binding_array<texture_2d<f32>, 3> = load %1
%5:texture_2d<f32> = access %4, 1u
%6:u32 = construct 1u
%7:u32 = add 0u, %6
%8:u32 = div %7, 4u
%9:u32 = mod %7, 4u
%10:ptr<uniform, vec4<u32>, read> = access %2, 0u, %8
%11:vec4<u32> = load %10
%12:u32 = access %11, %9
%len:u32 = let %12
ret
}
}
)";
TextureBuiltinsFromUniformOptions cfg = {{30u}, {{.offset = 0, .count = 3, .binding = {0}}}};
Run(TextureBuiltinsFromUniform, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TextureBuiltinsFromUniformTest, SameBuiltinCalledMultipleTimesTextureNumLevels) {
auto* t = b.Var(ty.ptr(handle, ty.sampled_texture(core::type::TextureDimension::k2d, ty.f32()),
core::Access::kRead));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.ComputeFunction("main");
b.Append(func->Block(), [&] {
auto* tex = b.Load(t);
b.Let("len", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLevels, tex));
b.Let("len2", b.Call(ty.u32(), core::BuiltinFn::kTextureNumLevels, tex));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_2d<f32>, read> = var undef @binding_point(0, 0)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:texture_2d<f32> = load %1
%4:u32 = textureNumLevels %3
%len:u32 = let %4
%6:u32 = textureNumLevels %3
%len2:u32 = let %6
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
TintTextureUniformData = struct @align(16) {
metadata:array<vec4<u32>, 1> @offset(0)
}
$B1: { # root
%1:ptr<uniform, TintTextureUniformData, read> = var undef @binding_point(0, 30)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:u32 = div 0u, 4u
%4:u32 = mod 0u, 4u
%5:ptr<uniform, vec4<u32>, read> = access %1, 0u, %3
%6:vec4<u32> = load %5
%7:u32 = access %6, %4
%len:u32 = let %7
%9:u32 = div 0u, 4u
%10:u32 = mod 0u, 4u
%11:ptr<uniform, vec4<u32>, read> = access %1, 0u, %9
%12:vec4<u32> = load %11
%13:u32 = access %12, %10
%len2:u32 = let %13
ret
}
}
)";
TextureBuiltinsFromUniformOptions cfg = {{30u}, {{.offset = 0, .count = 1, .binding = {0}}}};
Run(TextureBuiltinsFromUniform, cfg);
EXPECT_EQ(expect, str());
}
TEST_F(GlslWriter_TextureBuiltinsFromUniformTest, SameBuiltinCalledMultipleTimesTextureNumSamples) {
auto* t = b.Var(ty.ptr(handle, ty.depth_multisampled_texture(core::type::TextureDimension::k2d),
core::Access::kRead));
t->SetBindingPoint(0, 0);
b.ir.root_block->Append(t);
auto* func = b.ComputeFunction("main");
b.Append(func->Block(), [&] {
auto* tex = b.Load(t);
b.Let("len", b.Call(ty.u32(), core::BuiltinFn::kTextureNumSamples, tex));
b.Let("len2", b.Call(ty.u32(), core::BuiltinFn::kTextureNumSamples, tex));
b.Return(func);
});
auto* src = R"(
$B1: { # root
%1:ptr<handle, texture_depth_multisampled_2d, read> = var undef @binding_point(0, 0)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:texture_depth_multisampled_2d = load %1
%4:u32 = textureNumSamples %3
%len:u32 = let %4
%6:u32 = textureNumSamples %3
%len2:u32 = let %6
ret
}
}
)";
ASSERT_EQ(src, str());
auto* expect = R"(
TintTextureUniformData = struct @align(16) {
metadata:array<vec4<u32>, 1> @offset(0)
}
$B1: { # root
%1:ptr<uniform, TintTextureUniformData, read> = var undef @binding_point(0, 30)
}
%main = @compute @workgroup_size(1u, 1u, 1u) func():void {
$B2: {
%3:u32 = div 0u, 4u
%4:u32 = mod 0u, 4u
%5:ptr<uniform, vec4<u32>, read> = access %1, 0u, %3
%6:vec4<u32> = load %5
%7:u32 = access %6, %4
%len:u32 = let %7
%9:u32 = div 0u, 4u
%10:u32 = mod 0u, 4u
%11:ptr<uniform, vec4<u32>, read> = access %1, 0u, %9
%12:vec4<u32> = load %11
%13:u32 = access %12, %10
%len2:u32 = let %13
ret
}
}
)";
TextureBuiltinsFromUniformOptions cfg = {{30u}, {{.offset = 0, .count = 1, .binding = {0}}}};
Run(TextureBuiltinsFromUniform, cfg);
EXPECT_EQ(expect, str());
}
} // namespace
} // namespace tint::glsl::writer::raise