| // |
| // fragment_main |
| // |
| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer f_prevent_dce_block_ssbo { |
| int inner; |
| } v; |
| int abs_4ad288() { |
| int arg_0 = 1; |
| int v_1 = arg_0; |
| int res = max(v_1, int((~(uint(v_1)) + 1u))); |
| return res; |
| } |
| void main() { |
| v.inner = abs_4ad288(); |
| } |
| // |
| // compute_main |
| // |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| int inner; |
| } v; |
| int abs_4ad288() { |
| int arg_0 = 1; |
| int v_1 = arg_0; |
| int res = max(v_1, int((~(uint(v_1)) + 1u))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = abs_4ad288(); |
| } |
| // |
| // vertex_main |
| // |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| int prevent_dce; |
| }; |
| |
| layout(location = 0) flat out int tint_interstage_location0; |
| int abs_4ad288() { |
| int arg_0 = 1; |
| int v = arg_0; |
| int res = max(v, int((~(uint(v)) + 1u))); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput v_1 = VertexOutput(vec4(0.0f), 0); |
| v_1.pos = vec4(0.0f); |
| v_1.prevent_dce = abs_4ad288(); |
| return v_1; |
| } |
| void main() { |
| VertexOutput v_2 = vertex_main_inner(); |
| gl_Position = vec4(v_2.pos.x, -(v_2.pos.y), ((2.0f * v_2.pos.z) - v_2.pos.w), v_2.pos.w); |
| tint_interstage_location0 = v_2.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |