blob: 33e7773c58c424ec08dd9b12490cc4e3a0159299 [file]
//
// fragment_main
//
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
ivec2 inner;
} v;
ivec2 abs_7faa9e() {
ivec2 arg_0 = ivec2(1);
ivec2 v_1 = arg_0;
ivec2 res = max(v_1, ivec2((~(uvec2(v_1)) + uvec2(1u))));
return res;
}
void main() {
v.inner = abs_7faa9e();
}
//
// compute_main
//
#version 310 es
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
ivec2 inner;
} v;
ivec2 abs_7faa9e() {
ivec2 arg_0 = ivec2(1);
ivec2 v_1 = arg_0;
ivec2 res = max(v_1, ivec2((~(uvec2(v_1)) + uvec2(1u))));
return res;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
v.inner = abs_7faa9e();
}
//
// vertex_main
//
#version 310 es
struct VertexOutput {
vec4 pos;
ivec2 prevent_dce;
};
layout(location = 0) flat out ivec2 tint_interstage_location0;
ivec2 abs_7faa9e() {
ivec2 arg_0 = ivec2(1);
ivec2 v = arg_0;
ivec2 res = max(v, ivec2((~(uvec2(v)) + uvec2(1u))));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = VertexOutput(vec4(0.0f), ivec2(0));
v_1.pos = vec4(0.0f);
v_1.prevent_dce = abs_7faa9e();
return v_1;
}
void main() {
VertexOutput v_2 = vertex_main_inner();
gl_Position = vec4(v_2.pos.x, -(v_2.pos.y), ((2.0f * v_2.pos.z) - v_2.pos.w), v_2.pos.w);
tint_interstage_location0 = v_2.prevent_dce;
gl_PointSize = 1.0f;
}