blob: 2cdae158b2fb773741d0cd488434ee97b8d811eb [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
uint countTrailingZeros_21e394() {
uint arg_0 = 1u;
uint v = arg_0;
uint v_1 = ((((v & 65535u) == 0u)) ? (16u) : (0u));
uint v_2 = (((((v >> v_1) & 255u) == 0u)) ? (8u) : (0u));
uint v_3 = ((((((v >> v_1) >> v_2) & 15u) == 0u)) ? (4u) : (0u));
uint v_4 = (((((((v >> v_1) >> v_2) >> v_3) & 3u) == 0u)) ? (2u) : (0u));
uint v_5 = ((((((((v >> v_1) >> v_2) >> v_3) >> v_4) & 1u) == 0u)) ? (1u) : (0u));
uint res = ((v_1 | (v_2 | (v_3 | (v_4 | v_5)))) + (((((((v >> v_1) >> v_2) >> v_3) >> v_4) == 0u)) ? (1u) : (0u)));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, countTrailingZeros_21e394());
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
uint countTrailingZeros_21e394() {
uint arg_0 = 1u;
uint v = arg_0;
uint v_1 = ((((v & 65535u) == 0u)) ? (16u) : (0u));
uint v_2 = (((((v >> v_1) & 255u) == 0u)) ? (8u) : (0u));
uint v_3 = ((((((v >> v_1) >> v_2) & 15u) == 0u)) ? (4u) : (0u));
uint v_4 = (((((((v >> v_1) >> v_2) >> v_3) & 3u) == 0u)) ? (2u) : (0u));
uint v_5 = ((((((((v >> v_1) >> v_2) >> v_3) >> v_4) & 1u) == 0u)) ? (1u) : (0u));
uint res = ((v_1 | (v_2 | (v_3 | (v_4 | v_5)))) + (((((((v >> v_1) >> v_2) >> v_3) >> v_4) == 0u)) ? (1u) : (0u)));
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, countTrailingZeros_21e394());
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
uint prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
uint countTrailingZeros_21e394() {
uint arg_0 = 1u;
uint v = arg_0;
uint v_1 = ((((v & 65535u) == 0u)) ? (16u) : (0u));
uint v_2 = (((((v >> v_1) & 255u) == 0u)) ? (8u) : (0u));
uint v_3 = ((((((v >> v_1) >> v_2) & 15u) == 0u)) ? (4u) : (0u));
uint v_4 = (((((((v >> v_1) >> v_2) >> v_3) & 3u) == 0u)) ? (2u) : (0u));
uint v_5 = ((((((((v >> v_1) >> v_2) >> v_3) >> v_4) & 1u) == 0u)) ? (1u) : (0u));
uint res = ((v_1 | (v_2 | (v_3 | (v_4 | v_5)))) + (((((((v >> v_1) >> v_2) >> v_3) >> v_4) == 0u)) ? (1u) : (0u)));
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_6 = (VertexOutput)0;
v_6.pos = (0.0f).xxxx;
v_6.prevent_dce = countTrailingZeros_21e394();
VertexOutput v_7 = v_6;
return v_7;
}
vertex_main_outputs vertex_main() {
VertexOutput v_8 = vertex_main_inner();
vertex_main_outputs v_9 = {v_8.prevent_dce, v_8.pos};
return v_9;
}