| // | |
| // fragment_main | |
| // | |
| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, std430) | |
| buffer f_prevent_dce_block_ssbo { | |
| ivec4 inner; | |
| } v; | |
| ivec4 min_3941e1() { | |
| ivec4 arg_0 = ivec4(1); | |
| ivec4 arg_1 = ivec4(1); | |
| ivec4 res = min(arg_0, arg_1); | |
| return res; | |
| } | |
| void main() { | |
| v.inner = min_3941e1(); | |
| } | |
| // | |
| // compute_main | |
| // | |
| #version 310 es | |
| layout(binding = 0, std430) | |
| buffer prevent_dce_block_1_ssbo { | |
| ivec4 inner; | |
| } v; | |
| ivec4 min_3941e1() { | |
| ivec4 arg_0 = ivec4(1); | |
| ivec4 arg_1 = ivec4(1); | |
| ivec4 res = min(arg_0, arg_1); | |
| return res; | |
| } | |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
| void main() { | |
| v.inner = min_3941e1(); | |
| } | |
| // | |
| // vertex_main | |
| // | |
| #version 310 es | |
| struct VertexOutput { | |
| vec4 pos; | |
| ivec4 prevent_dce; | |
| }; | |
| layout(location = 0) flat out ivec4 tint_interstage_location0; | |
| ivec4 min_3941e1() { | |
| ivec4 arg_0 = ivec4(1); | |
| ivec4 arg_1 = ivec4(1); | |
| ivec4 res = min(arg_0, arg_1); | |
| return res; | |
| } | |
| VertexOutput vertex_main_inner() { | |
| VertexOutput v = VertexOutput(vec4(0.0f), ivec4(0)); | |
| v.pos = vec4(0.0f); | |
| v.prevent_dce = min_3941e1(); | |
| return v; | |
| } | |
| void main() { | |
| VertexOutput v_1 = vertex_main_inner(); | |
| gl_Position = vec4(v_1.pos.x, -(v_1.pos.y), ((2.0f * v_1.pos.z) - v_1.pos.w), v_1.pos.w); | |
| tint_interstage_location0 = v_1.prevent_dce; | |
| gl_PointSize = 1.0f; | |
| } |