blob: 4c6a5ea11372eb1946f4a9f0d3fc97bb0540cd32 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
float2 min_aa28ad() {
float2 arg_0 = (1.0f).xx;
float2 arg_1 = (1.0f).xx;
float2 res = min(arg_0, arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store2(0u, asuint(min_aa28ad()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
float2 min_aa28ad() {
float2 arg_0 = (1.0f).xx;
float2 arg_1 = (1.0f).xx;
float2 res = min(arg_0, arg_1);
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store2(0u, asuint(min_aa28ad()));
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
float2 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float2 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
float2 min_aa28ad() {
float2 arg_0 = (1.0f).xx;
float2 arg_1 = (1.0f).xx;
float2 res = min(arg_0, arg_1);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v = (VertexOutput)0;
v.pos = (0.0f).xxxx;
v.prevent_dce = min_aa28ad();
VertexOutput v_1 = v;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
vertex_main_outputs v_3 = {v_2.prevent_dce, v_2.pos};
return v_3;
}