blob: 625932680c416e88092927670e8d949652c0459b [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
float4 textureGather_59372a() {
float2 arg_3 = (1.0f).xx;
uint arg_4 = 1u;
float2 v = arg_3;
float4 res = arg_1.GatherGreen(arg_2, float3(v, float(arg_4)), (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureGather_59372a()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
float4 textureGather_59372a() {
float2 arg_3 = (1.0f).xx;
uint arg_4 = 1u;
float2 v = arg_3;
float4 res = arg_1.GatherGreen(arg_2, float3(v, float(arg_4)), (int(1)).xx);
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureGather_59372a()));
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
Texture2DArray<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
float4 textureGather_59372a() {
float2 arg_3 = (1.0f).xx;
uint arg_4 = 1u;
float2 v = arg_3;
float4 res = arg_1.GatherGreen(arg_2, float3(v, float(arg_4)), (int(1)).xx);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v_1 = (VertexOutput)0;
v_1.pos = (0.0f).xxxx;
v_1.prevent_dce = textureGather_59372a();
VertexOutput v_2 = v_1;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
vertex_main_outputs v_4 = {v_3.prevent_dce, v_3.pos};
return v_4;
}