blob: 20a3ab91af59fa9d0ad007c9b75dfb0b23625976 [file]
//
// fragment_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
float4 textureGather_af55b3() {
float2 arg_3 = (1.0f).xx;
float4 res = arg_1.GatherGreen(arg_2, arg_3, (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureGather_af55b3()));
}
//
// compute_main
//
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
float4 textureGather_af55b3() {
float2 arg_3 = (1.0f).xx;
float4 res = arg_1.GatherGreen(arg_2, arg_3, (int(1)).xx);
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureGather_af55b3()));
}
//
// vertex_main
//
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
Texture2D<float4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
float4 textureGather_af55b3() {
float2 arg_3 = (1.0f).xx;
float4 res = arg_1.GatherGreen(arg_2, arg_3, (int(1)).xx);
return res;
}
VertexOutput vertex_main_inner() {
VertexOutput v = (VertexOutput)0;
v.pos = (0.0f).xxxx;
v.prevent_dce = textureGather_af55b3();
VertexOutput v_1 = v;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
vertex_main_outputs v_3 = {v_2.prevent_dce, v_2.pos};
return v_3;
}