| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_GLF_global_loop_count:ptr<private, i32, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| store %x_GLF_global_loop_count, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_30:i32 = load %x_GLF_global_loop_count |
| %6:bool = lt %x_30, 100i |
| if %6 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_33:i32 = load %x_GLF_global_loop_count |
| %8:i32 = add %x_33, 1i |
| store %x_GLF_global_loop_count, %8 |
| %x_35:i32 = load %x_GLF_global_loop_count |
| %x_36:i32 = load %x_GLF_global_loop_count |
| %11:i32 = mul %x_35, %x_36 |
| %12:bool = gt %11, 10i |
| if %12 [t: %b7] { # if_2 |
| %b7 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| %x_41:i32 = load %x_GLF_global_loop_count |
| %14:bool = eq %x_41, 4i |
| if %14 [t: %b8, f: %b9] { # if_3 |
| %b8 = block { # true |
| %15:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_47:i32 = load %15 |
| %17:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_50:i32 = load %17 |
| %19:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_53:i32 = load %19 |
| %21:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u |
| %x_56:i32 = load %21 |
| %23:f32 = convert %x_47 |
| %24:f32 = convert %x_50 |
| %25:f32 = convert %x_53 |
| %26:f32 = convert %x_56 |
| %27:vec4<f32> = construct %23, %24, %25, %26 |
| store %x_GLF_color, %27 |
| exit_if # if_3 |
| } |
| %b9 = block { # false |
| %28:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u |
| %x_60:i32 = load %28 |
| %x_61:f32 = convert %x_60 |
| %31:vec4<f32> = construct %x_61, %x_61, %x_61, %x_61 |
| store %x_GLF_color, %31 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b10 { |
| %b10 = block { |
| %33:void = call %main_1 |
| %34:vec4<f32> = load %x_GLF_color |
| %35:main_out = construct %34 |
| ret %35 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |