blob: d3f88cf474dac0228fd7b1b051d306562dff21cb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device packed_int3* prevent_dce;
};
struct VertexOutput {
float4 pos;
int3 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
int3 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
int3 extractBits_e04f5d() {
int3 arg_0 = int3(1);
uint arg_1 = 1u;
uint arg_2 = 1u;
int3 const v = arg_0;
uint const v_1 = arg_2;
uint const v_2 = min(arg_1, 32u);
int3 res = extract_bits(v, v_2, min(v_1, (32u - v_2)));
return res;
}
fragment void fragment_main(device packed_int3* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = packed_int3(extractBits_e04f5d());
}
kernel void compute_main(device packed_int3* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = packed_int3(extractBits_e04f5d());
}
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = extractBits_e04f5d();
return out;
}
vertex vertex_main_outputs vertex_main() {
VertexOutput const v_3 = vertex_main_inner();
vertex_main_outputs tint_wrapper_result = {};
tint_wrapper_result.VertexOutput_pos = v_3.pos;
tint_wrapper_result.VertexOutput_prevent_dce = v_3.prevent_dce;
return tint_wrapper_result;
}