| struct VertexOutput { |
| float4 pos; |
| vector<float16_t, 2> prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation vector<float16_t, 2> VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| vector<float16_t, 2> mix_e46a83() { |
| vector<float16_t, 2> arg_0 = (float16_t(1.0h)).xx; |
| vector<float16_t, 2> arg_1 = (float16_t(1.0h)).xx; |
| float16_t arg_2 = float16_t(1.0h); |
| vector<float16_t, 2> res = lerp(arg_0, arg_1, arg_2); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store<vector<float16_t, 2> >(0u, mix_e46a83()); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store<vector<float16_t, 2> >(0u, mix_e46a83()); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = mix_e46a83(); |
| VertexOutput v = tint_symbol; |
| return v; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_1 = vertex_main_inner(); |
| VertexOutput v_2 = v_1; |
| VertexOutput v_3 = v_1; |
| vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos}; |
| return v_4; |
| } |
| |