blob: 1bc4c89e9007a8cb0f5e31bc5a840f2be21d397e [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint4 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint4 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<uint4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
uint4 textureGather_e2acac() {
float3 arg_3 = (1.0f).xxx;
uint arg_4 = 1u;
float3 v = arg_3;
uint4 res = arg_1.GatherGreen(arg_2, float4(v, float(arg_4)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureGather_e2acac());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureGather_e2acac());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureGather_e2acac();
VertexOutput v_1 = tint_symbol;
return v_1;
}
vertex_main_outputs vertex_main() {
VertexOutput v_2 = vertex_main_inner();
VertexOutput v_3 = v_2;
VertexOutput v_4 = v_2;
vertex_main_outputs v_5 = {v_4.prevent_dce, v_3.pos};
return v_5;
}