blob: b4bacdba0bc12e04b2ea465455736261d275b3ca [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<r32sint, read_write>;
fn textureLoad_01cd01() -> vec4<i32> {
var arg_1 = vec2<u32>(1u);
var arg_2 = 1u;
var res : vec4<i32> = textureLoad(arg_0, arg_1, arg_2);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_01cd01();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_01cd01();
}