| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| uvec2 tint_ftou(vec2 v) { |
| return mix(uvec2(4294967295u), mix(uvec2(v), uvec2(0u), lessThan(v, vec2(0.0f))), lessThanEqual(v, vec2(4294967040.0f))); |
| } |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| mat3x2 sampleTransform; |
| mat3x2 loadTransform; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 visibleSize; |
| vec2 plane1CoordFactor; |
| }; |
| |
| struct ExternalTextureParams_std140 { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| vec2 sampleTransform_0; |
| vec2 sampleTransform_1; |
| vec2 sampleTransform_2; |
| vec2 loadTransform_0; |
| vec2 loadTransform_1; |
| vec2 loadTransform_2; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 visibleSize; |
| vec2 plane1CoordFactor; |
| }; |
| |
| layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo { |
| ExternalTextureParams_std140 inner; |
| } ext_tex_params; |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 inner; |
| } prevent_dce; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return mix(f, t, cond); |
| } |
| |
| vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, uvec2 coord, ExternalTextureParams params) { |
| uvec2 clampedCoords = min(uvec2(coord), params.visibleSize); |
| uvec2 plane0_clamped = tint_ftou(round((params.loadTransform * vec3(vec2(clampedCoords), 1.0f)))); |
| vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = texelFetch(plane0_1, ivec2(plane0_clamped), 0).rgba; |
| } else { |
| uvec2 plane1_clamped = tint_ftou((vec2(plane0_clamped) * params.plane1CoordFactor)); |
| color = vec4((vec4(texelFetch(plane0_1, ivec2(plane0_clamped), 0).r, texelFetch(plane1_1, ivec2(plane1_clamped), 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a); |
| color = vec4((params.gamutConversionMatrix * color.rgb), color.a); |
| color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a); |
| } |
| return color; |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_1; |
| ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { |
| return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.sampleTransform_0, val.sampleTransform_1, val.sampleTransform_2), mat3x2(val.loadTransform_0, val.loadTransform_1, val.loadTransform_2), val.samplePlane0RectMin, val.samplePlane0RectMax, val.samplePlane1RectMin, val.samplePlane1RectMax, val.visibleSize, val.plane1CoordFactor); |
| } |
| |
| vec4 textureLoad_1bfdfb() { |
| uvec2 arg_1 = uvec2(1u); |
| vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, arg_1, conv_ExternalTextureParams(ext_tex_params.inner)); |
| return res; |
| } |
| |
| struct VertexOutput { |
| vec4 pos; |
| vec4 prevent_dce; |
| }; |
| |
| void fragment_main() { |
| prevent_dce.inner = textureLoad_1bfdfb(); |
| } |
| |
| void main() { |
| fragment_main(); |
| return; |
| } |
| #version 310 es |
| |
| uvec2 tint_ftou(vec2 v) { |
| return mix(uvec2(4294967295u), mix(uvec2(v), uvec2(0u), lessThan(v, vec2(0.0f))), lessThanEqual(v, vec2(4294967040.0f))); |
| } |
| |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| mat3x2 sampleTransform; |
| mat3x2 loadTransform; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 visibleSize; |
| vec2 plane1CoordFactor; |
| }; |
| |
| struct ExternalTextureParams_std140 { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| vec2 sampleTransform_0; |
| vec2 sampleTransform_1; |
| vec2 sampleTransform_2; |
| vec2 loadTransform_0; |
| vec2 loadTransform_1; |
| vec2 loadTransform_2; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 visibleSize; |
| vec2 plane1CoordFactor; |
| }; |
| |
| layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo { |
| ExternalTextureParams_std140 inner; |
| } ext_tex_params; |
| |
| layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| vec4 inner; |
| } prevent_dce; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return mix(f, t, cond); |
| } |
| |
| vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, uvec2 coord, ExternalTextureParams params) { |
| uvec2 clampedCoords = min(uvec2(coord), params.visibleSize); |
| uvec2 plane0_clamped = tint_ftou(round((params.loadTransform * vec3(vec2(clampedCoords), 1.0f)))); |
| vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = texelFetch(plane0_1, ivec2(plane0_clamped), 0).rgba; |
| } else { |
| uvec2 plane1_clamped = tint_ftou((vec2(plane0_clamped) * params.plane1CoordFactor)); |
| color = vec4((vec4(texelFetch(plane0_1, ivec2(plane0_clamped), 0).r, texelFetch(plane1_1, ivec2(plane1_clamped), 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a); |
| color = vec4((params.gamutConversionMatrix * color.rgb), color.a); |
| color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a); |
| } |
| return color; |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_1; |
| ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { |
| return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.sampleTransform_0, val.sampleTransform_1, val.sampleTransform_2), mat3x2(val.loadTransform_0, val.loadTransform_1, val.loadTransform_2), val.samplePlane0RectMin, val.samplePlane0RectMax, val.samplePlane1RectMin, val.samplePlane1RectMax, val.visibleSize, val.plane1CoordFactor); |
| } |
| |
| vec4 textureLoad_1bfdfb() { |
| uvec2 arg_1 = uvec2(1u); |
| vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, arg_1, conv_ExternalTextureParams(ext_tex_params.inner)); |
| return res; |
| } |
| |
| struct VertexOutput { |
| vec4 pos; |
| vec4 prevent_dce; |
| }; |
| |
| void compute_main() { |
| prevent_dce.inner = textureLoad_1bfdfb(); |
| } |
| |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main(); |
| return; |
| } |
| #version 310 es |
| |
| uvec2 tint_ftou(vec2 v) { |
| return mix(uvec2(4294967295u), mix(uvec2(v), uvec2(0u), lessThan(v, vec2(0.0f))), lessThanEqual(v, vec2(4294967040.0f))); |
| } |
| |
| layout(location = 0) flat out vec4 prevent_dce_1; |
| struct GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| mat3x2 sampleTransform; |
| mat3x2 loadTransform; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 visibleSize; |
| vec2 plane1CoordFactor; |
| }; |
| |
| struct ExternalTextureParams_std140 { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| uint pad; |
| uint pad_1; |
| mat3x4 yuvToRgbConversionMatrix; |
| GammaTransferParams gammaDecodeParams; |
| GammaTransferParams gammaEncodeParams; |
| mat3 gamutConversionMatrix; |
| vec2 sampleTransform_0; |
| vec2 sampleTransform_1; |
| vec2 sampleTransform_2; |
| vec2 loadTransform_0; |
| vec2 loadTransform_1; |
| vec2 loadTransform_2; |
| vec2 samplePlane0RectMin; |
| vec2 samplePlane0RectMax; |
| vec2 samplePlane1RectMin; |
| vec2 samplePlane1RectMax; |
| uvec2 visibleSize; |
| vec2 plane1CoordFactor; |
| }; |
| |
| layout(binding = 2, std140) uniform ext_tex_params_block_std140_ubo { |
| ExternalTextureParams_std140 inner; |
| } ext_tex_params; |
| |
| vec3 gammaCorrection(vec3 v, GammaTransferParams params) { |
| bvec3 cond = lessThan(abs(v), vec3(params.D)); |
| vec3 t = (sign(v) * ((params.C * abs(v)) + params.F)); |
| vec3 f = (sign(v) * (pow(((params.A * abs(v)) + params.B), vec3(params.G)) + params.E)); |
| return mix(f, t, cond); |
| } |
| |
| vec4 textureLoadExternal(highp sampler2D plane0_1, highp sampler2D plane1_1, uvec2 coord, ExternalTextureParams params) { |
| uvec2 clampedCoords = min(uvec2(coord), params.visibleSize); |
| uvec2 plane0_clamped = tint_ftou(round((params.loadTransform * vec3(vec2(clampedCoords), 1.0f)))); |
| vec4 color = vec4(0.0f, 0.0f, 0.0f, 0.0f); |
| if ((params.numPlanes == 1u)) { |
| color = texelFetch(plane0_1, ivec2(plane0_clamped), 0).rgba; |
| } else { |
| uvec2 plane1_clamped = tint_ftou((vec2(plane0_clamped) * params.plane1CoordFactor)); |
| color = vec4((vec4(texelFetch(plane0_1, ivec2(plane0_clamped), 0).r, texelFetch(plane1_1, ivec2(plane1_clamped), 0).rg, 1.0f) * params.yuvToRgbConversionMatrix), 1.0f); |
| } |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| color = vec4(gammaCorrection(color.rgb, params.gammaDecodeParams), color.a); |
| color = vec4((params.gamutConversionMatrix * color.rgb), color.a); |
| color = vec4(gammaCorrection(color.rgb, params.gammaEncodeParams), color.a); |
| } |
| return color; |
| } |
| |
| uniform highp sampler2D arg_0_1; |
| uniform highp sampler2D ext_tex_plane_1_1; |
| ExternalTextureParams conv_ExternalTextureParams(ExternalTextureParams_std140 val) { |
| return ExternalTextureParams(val.numPlanes, val.doYuvToRgbConversionOnly, val.pad, val.pad_1, val.yuvToRgbConversionMatrix, val.gammaDecodeParams, val.gammaEncodeParams, val.gamutConversionMatrix, mat3x2(val.sampleTransform_0, val.sampleTransform_1, val.sampleTransform_2), mat3x2(val.loadTransform_0, val.loadTransform_1, val.loadTransform_2), val.samplePlane0RectMin, val.samplePlane0RectMax, val.samplePlane1RectMin, val.samplePlane1RectMax, val.visibleSize, val.plane1CoordFactor); |
| } |
| |
| vec4 textureLoad_1bfdfb() { |
| uvec2 arg_1 = uvec2(1u); |
| vec4 res = textureLoadExternal(arg_0_1, ext_tex_plane_1_1, arg_1, conv_ExternalTextureParams(ext_tex_params.inner)); |
| return res; |
| } |
| |
| struct VertexOutput { |
| vec4 pos; |
| vec4 prevent_dce; |
| }; |
| |
| VertexOutput vertex_main() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = textureLoad_1bfdfb(); |
| return tint_symbol; |
| } |
| |
| void main() { |
| gl_PointSize = 1.0; |
| VertexOutput inner_result = vertex_main(); |
| gl_Position = inner_result.pos; |
| prevent_dce_1 = inner_result.prevent_dce; |
| gl_Position.y = -(gl_Position.y); |
| gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| return; |
| } |