blob: 1c3a44ea4cf61cf56f1af69d091d001da240eb76 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d<rgba8uint, read>;
fn textureLoad_3c0d9e() -> vec4<u32> {
var arg_1 = vec2<i32>(1i);
var res : vec4<u32> = textureLoad(arg_0, arg_1);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_3c0d9e();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_3c0d9e();
}
struct VertexOutput {
@builtin(position)
pos : vec4<f32>,
@location(0) @interpolate(flat)
prevent_dce : vec4<u32>,
}
@vertex
fn vertex_main() -> VertexOutput {
var out : VertexOutput;
out.pos = vec4<f32>();
out.prevent_dce = textureLoad_3c0d9e();
return out;
}