blob: fe064c4c9c0b87d79ba4e7d67ef80f847cc08718 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_4c1a1e() {
int3 arg_1 = (int(1)).xxx;
uint4 res = uint4(arg_0.Load(int4(int3(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, textureLoad_4c1a1e());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, textureLoad_4c1a1e());
}