blob: b4030b208ca6e46bf5e0dea5b222b7d9a36de892 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@group(1) @binding(0) var arg_0 : texture_storage_3d<bgra8unorm, read_write>;
fn textureLoad_5c69f8() -> vec4<f32> {
var arg_1 = vec3<u32>(1u);
var res : vec4<f32> = textureLoad(arg_0, arg_1);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_5c69f8();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_5c69f8();
}