blob: 99ae523279f7fb290630c9cb82e140ca943e2cc5 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<int4> arg_0 : register(u0, space1);
int4 textureLoad_68d273() {
uint3 arg_1 = (1u).xxx;
int4 res = int4(arg_0.Load(int4(int3(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_68d273()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_68d273()));
}