blob: fefb04fbbc2b954c04903ac83c6ad37d22a6e05f [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<float4> arg_0 : register(u0, space1);
float4 textureLoad_742f1b() {
uint3 arg_1 = (1u).xxx;
float4 res = float4(arg_0.Load(int4(int3(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_742f1b()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_742f1b()));
}