blob: 26aee941e9cc6daabeb4ba54504263b9bb0fde10 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<int4> arg_0 : register(u0, space1);
int4 textureLoad_74a387() {
uint arg_1 = 1u;
int4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_74a387()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_74a387()));
return;
}