blob: a37ebb9f16c7100c680dfe7baef170f20fbab3dd [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>;
@group(1) @binding(0) var arg_0 : texture_storage_2d_array<rgba8uint, read_write>;
fn textureLoad_a2b3f4() -> vec4<u32> {
var arg_1 = vec2<u32>(1u);
var arg_2 = 1u;
var res : vec4<u32> = textureLoad(arg_0, arg_1, arg_2);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureLoad_a2b3f4();
}
@compute @workgroup_size(1)
fn compute_main() {
prevent_dce = textureLoad_a2b3f4();
}