blob: b9985b8fb2fa69917b2500cf9c3e1cda5510722d [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_b25644() {
int2 arg_1 = (1).xx;
uint arg_2 = 1u;
uint4 res = arg_0.Load(int3(arg_1, int(arg_2)));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b25644()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_b25644()));
return;
}