blob: aa8b431d41477b24882853f2bca5e69647bff37f [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<uint4> arg_0 : register(u0, space1);
uint4 textureLoad_babdf3() {
uint arg_1 = 1u;
uint4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_babdf3()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_babdf3()));
return;
}