blob: e216525d5f9c9a27e44808b03443754dc4b105a7 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2D<int4> arg_0 : register(u0, space1);
int4 textureLoad_bbb762() {
uint2 arg_1 = (1u).xx;
int4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bbb762()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_bbb762()));
return;
}