blob: 240dc2330f3ab518f0c1c9313c7b8bb1121f4e16 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture3D<int4> arg_0 : register(u0, space1);
int4 textureLoad_d7996a() {
int3 arg_1 = (int(1)).xxx;
int4 res = int4(arg_0.Load(int4(int3(arg_1), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_d7996a()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_d7996a()));
}