blob: cb4e1acee03c3a21ebd85ec099b950bb50de4c12 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture1D<int4> arg_0 : register(u0, space1);
int4 textureLoad_ef2ec3() {
uint arg_1 = 1u;
int4 res = arg_0.Load(arg_1);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_ef2ec3()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_ef2ec3()));
return;
}