blob: 0835f2bfde30a845c69ad1784aaf5db16dab14fe [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_f2bdd4() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
float4 res = arg_0.Load(uint3(arg_1, arg_2));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f2bdd4()));
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f2bdd4()));
return;
}