blob: a8097b8bd9dbdc2efbc727399a9b1367ff4c97df [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
RWTexture2DArray<float4> arg_0 : register(u0, space1);
float4 textureLoad_f2bdd4() {
uint2 arg_1 = (1u).xx;
uint arg_2 = 1u;
uint v = arg_2;
int2 v_1 = int2(arg_1);
float4 res = float4(arg_0.Load(int4(v_1, int(v), int(0))));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f2bdd4()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store4(0u, asuint(textureLoad_f2bdd4()));
}