blob: 15a1ddf51e31d9009377a10ec8b0b83b3c8d0b61 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureLoad_f2bdd4(texture2d_array<float, access::read_write> tint_symbol) {
uint2 arg_1 = uint2(1u);
uint arg_2 = 1u;
float4 res = tint_symbol.read(uint2(arg_1), arg_2);
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]], texture2d_array<float, access::read_write> tint_symbol_2 [[texture(0)]]) {
*(tint_symbol_1) = textureLoad_f2bdd4(tint_symbol_2);
return;
}
kernel void compute_main(device float4* tint_symbol_3 [[buffer(0)]], texture2d_array<float, access::read_write> tint_symbol_4 [[texture(0)]]) {
*(tint_symbol_3) = textureLoad_f2bdd4(tint_symbol_4);
return;
}