blob: de0bbd2fd05dd2abef4360a9ae6661b2f28d1d6b [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_c2f4e8() {
float3 arg_2 = (1.0f).xxx;
int arg_3 = int(1);
float3 v = arg_2;
float res = arg_0.Sample(arg_1, float4(v, float(arg_3))).x;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_c2f4e8()));
}