blob: dea931b13cc667ea8e2c883e4abe0294637a3ee7 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float textureSample_c2f4e8(depthcube_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float3 arg_2 = float3(1.0f);
int arg_3 = 1;
float res = tint_symbol.sample(tint_symbol_1, arg_2, max(0, arg_3));
return res;
}
fragment void fragment_main(device float* tint_symbol_2 [[buffer(0)]], depthcube_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSample_c2f4e8(tint_symbol_3, tint_symbol_4);
return;
}