blob: d07b1a1b23a182b7edb1d88db2bc15cd55b4f299 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
uniform highp samplerCubeShadow arg_0_arg_1;
float textureSample_ea7030() {
vec3 arg_2 = vec3(1.0f);
float res = texture(arg_0_arg_1, vec4(arg_2, 0.0f));
return res;
}
void fragment_main() {
prevent_dce.inner = textureSample_ea7030();
}
void main() {
fragment_main();
return;
}