blob: 52a4540f0fe3f4d71bc9b293a1f198d44f06b5c3 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_0c3dff() {
int2 arg_1 = (int(1)).xx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_0c3dff();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0c3dff();
}