blob: 7ad8a65b27d23aa53b13e78423871a542e6e35d3 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_27063a() {
uint2 arg_1 = (1u).xx;
int arg_2 = 1;
float4 arg_3 = (1.0f).xxxx;
arg_0[uint3(arg_1, uint(arg_2))] = arg_3;
}
void fragment_main() {
textureStore_27063a();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_27063a();
return;
}