blob: 99ef5f8f386a997b412091bade3b8bb1add67b8e [file] [log] [blame]
RWTexture1D<uint4> arg_0 : register(u0, space1);
void textureStore_2eb2a4() {
int arg_1 = 1;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_2eb2a4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_2eb2a4();
return;
}