blob: ee4421d1e9fc60f97595b1ac2747627b945c0347 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_5425ab() {
int2 arg_1 = (int(1)).xx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_5425ab();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_5425ab();
}