blob: c923f8fe9c00a31ceb62645b5160da84d4644eaa [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_77c0ae() {
int2 arg_1 = (int(1)).xx;
uint4 arg_2 = (1u).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_77c0ae();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_77c0ae();
}