blob: fd31657d453fae673e2548d8b26a2ff1346d16e5 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_803a10() {
uint3 arg_1 = (1u).xxx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_803a10();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_803a10();
return;
}