blob: 1ede5b9c13db2e05de344baddb431db1d028c198 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_8a46ff() {
int2 arg_1 = (1).xx;
float4 arg_2 = (1.0f).xxxx;
arg_0[arg_1] = arg_2;
}
void fragment_main() {
textureStore_8a46ff();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_8a46ff();
return;
}